Annonce

Dernier article en date sur le site : Ouverture de l'Urban Terror Ladder

#1 24/05/2009 01:07:07

sta0
Rédacteur
Lieu: ici, là, et ailleurs
Date d'inscription: 04/03/2008
Messages: 921

[Windows] Impossible de lancer io*

Tout est dans le titre, depuis mon dernier reformatage il m'est impossible de lancer ioUrbanTerror.exe, ou simplement un ioquake3 normal. Je reste bloqué sur l'écran gris lors du lancement du .exe (l'initialisation du moteur quoi).

Par contre Quake 3 1.32c ou 1.16n marche parfaitement (ca fait juste chauffer un peu mon portable :<).

Je suis sous windows xp pro, avec les derniers drivers nvidia (comme avant mon reformatage).

Voila le log console :

Console a écrit:

ioq3 1.36 win_mingw-x86 May  8 2009
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Owner\Application Data\Quake3/q3ut4
C:\Program Files\Quake III Arena\q3ut4\zpak000_assets.pk3 (7933 files)
C:\Program Files\Quake III Arena\q3ut4\zpak000.pk3 (99 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_wootjumps_beta.pk3 (9 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_walljumps.pk3 (50 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_village_classic_rc4.pk3 (136 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_village.pk3 (140 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_vertigo.pk3 (168 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_uberjumps_beta3.pk3 (51 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_trickmap2_b5.pk3 (58 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_subterra.pk3 (340 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_streets.pk3 (155 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_sliema.pk3 (335 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_skulljumps.pk3 (63 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_skome.pk3 (13 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_orbital.pk3 (260 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_kingpin.pk3 (263 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_jumpthis_beta.pk3 (29 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_jumpskills_beta_2.pk3 (37 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_jumpcamp_v2.pk3 (45 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_icyjumps5.pk3 (212 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_herring.pk3 (163 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_dormroom_beta2.pk3 (18 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_dicks.pk3 (187 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_desolate_rc1.pk3 (147 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_deathjumps.pk3 (9 files)
C:\Program Files\Quake III Arena\q3ut4\ut4_company_beta.pk3 (289 files)
C:\Program Files\Quake III Arena\q3ut4\uptown_snow.pk3 (2 files)
C:\Program Files\Quake III Arena\q3ut4\simpsons_q3.pk3 (592 files)
C:\Program Files\Quake III Arena\q3ut4\q_wootjumps_beta4.pk3 (78 files)
C:\Program Files\Quake III Arena/q3ut4
C:\Documents and Settings\Owner\Application Data\Quake3/baseq3
C:\Program Files\Quake III Arena\baseq3\ztn3tourney1.pk3 (6 files)
C:\Program Files\Quake III Arena\baseq3\ztn3dm1.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\uberkill.pk3 (11 files)
C:\Program Files\Quake III Arena\baseq3\tscabdm2.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak4.pk3 (562 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak2.pk3 (195 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak0.pk3 (287 files)
C:\Program Files\Quake III Arena\baseq3\q3dm14tmp.pk3 (2 files)
C:\Program Files\Quake III Arena\baseq3\psidm7.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\pro-q3tourney7.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\pro-maps.pk3 (23 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\PAK0.PK3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\ospmaps0.pk3 (690 files)
C:\Program Files\Quake III Arena\baseq3\ospdm6.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\ospdm5.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\ospdm1.pk3 (52 files)
C:\Program Files\Quake III Arena\baseq3\nemesis.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\map_ospdm5a.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\map_nodm6.pk3 (113 files)
C:\Program Files\Quake III Arena\baseq3\map_nodm18.pk3 (74 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf3.pk3 (118 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf2.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf1.pk3 (45 files)
C:\Program Files\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm4a.pk3 (74 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm29.pk3 (78 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm28.pk3 (33 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm25.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm24.pk3 (44 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm23.pk3 (91 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm22.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\hub3aeroq3.pk3 (30 files)
C:\Program Files\Quake III Arena\baseq3\fr3dm1.pk3 (35 files)
C:\Program Files\Quake III Arena\baseq3\CTF-moc1.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\ctctf.pk3 (251 files)
C:\Program Files\Quake III Arena\baseq3\cos1_beta7b.pk3 (55 files)
C:\Program Files\Quake III Arena\baseq3\avrdm1b.pk3 (69 files)
C:\Program Files\Quake III Arena\baseq3\7++.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\5+.pk3 (19 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
21451 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode -1: 1440 900
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
Available modes: '1440x900 320x200 640x400 960x600 1280x800 1280x768 720x480 848x480 1360x768 1088x612 1280x720 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER: GeForce 8600M GT/PCI/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GT/PCI/SSE2
GL_VERSION: 3.0.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1440 x 900 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
^3WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
^3WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.

----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
04A953B8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 451 milli seconds
UI menu load time = 223 milli seconds
17 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: anonymous
IP: 192.168.1.11
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.

Opening IP socket: 0.0.0.0:27960

Les deux seules erreurs ne me semblent pas en rapport avec mon problème ... Et io marchait très bien avec la même installation de Quake 3 avant (j'ai juste copier-collé le dossier au complet de mon backup)

Dernière modification par sta0 (24/05/2009 10:02:34)



Mon pote Sigmund a dit : "Il faut toujours avoir l'air d'être con si on veut pouvoir paraître intelligent de temps en temps."

Hors ligne

 

#2 24/05/2009 01:22:06

Tiger``
Urbanomane
Date d'inscription: 08/02/2009
Messages: 353

Re: [Windows] Impossible de lancer io*

Bah les 2 première erreurs ont un rapport avec les shaders. T'a essayé de désinstaller et réinstaller un pilote différent pour ta Carte graphique?
Et par contre les 2 dernière erreurs me disent rien du tout (sauf si on inverse v6 et ip ce qui donnerai ipv6 : Internet Protocol version 6). Mais cela ne devrait pas empêché le jeu de se lancé.
Si sa ne donne rien du tout, Réinstalle le jeu en supprimant le dossier quake 3 arena et urban terror.

Dernière modification par Tiger`` (24/05/2009 01:22:56)


Tiger``

Hors ligne

 

#3 24/05/2009 01:30:59

Kumqu4t
Référent [aG-rum]
Lieu: Paris
Date d'inscription: 15/01/2008
Messages: 1315

Re: [Windows] Impossible de lancer io*

retourne en ip v4 ?


|(iwi|boonqu4t

Hors ligne

 

#4 24/05/2009 10:04:25

sta0
Rédacteur
Lieu: ici, là, et ailleurs
Date d'inscription: 04/03/2008
Messages: 921

Re: [Windows] Impossible de lancer io*

En cherchant dans la doc de dev windows à priori il me manque les plugins pour les socket ipv6, q3 fonctionnant en ipv4 tout s'explique.

Pour le coup des shaders : la map se charge sous q3 malgré cette erreur donc non rien à voir.



Mon pote Sigmund a dit : "Il faut toujours avoir l'air d'être con si on veut pouvoir paraître intelligent de temps en temps."

Hors ligne

 

Pied de page des forums

Powered by
© Copyright 2002–2008 PunBB