Vous n'êtes pas identifié.
Donc voila, j'ai encore un problème
sur certains serveurs, je ne peux pas me connecter : au moment où je charge la map, urt se ferme.
console :
ioQ3 1.35urt win-x86 Dec 20 2007 ----- FS_Startup ----- Going through search path... ---------------------- 23999 files in pk3 files execing default.cfg execing q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 8: 1280 1024 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created [email protected],0 (1280x1024) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...53 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon X1600 Series x86/SSE2 GL_VERSION: 2.0.6011 WinXP Release GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 8, 1280 x 1024 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Initializing DirectSound locked hardware. ok ----- Sound Info ----- 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 23A38060 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 362 milli seconds UI menu load time = 217 milli seconds 16 bots parsed 13 crosshairs parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: nom-fb9b15d2723 IP: 192.**** Working directory: C:\Program Files\UrbanTerror 16 servers listed in browser with 157 players. 21 servers not listed due to filters, packet loss or pings higher than 800 77.111.248.183:27015 resolved to 77.111.248.183:27015 ----- FS_Startup ----- Going through search path... handle 1: music/mainmenu.wav ---------------------- 47998 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon X1600 Series x86/SSE2 GL_VERSION: 2.0.6011 WinXP Release GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 8, 1280 x 1024 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 229 milli seconds UI menu load time = 153 milli seconds 16 bots parsed 13 crosshairs parsed Loading vm file vm/cgame.qvm... VM file cgame compiled to 1617707 bytes of code cgame loaded in 34383680 bytes on the hunk Corrupt JPEG data: 378 extraneous bytes before marker 0x36 ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0x36
j'aimerais régler se problème car je le rencontre aussi sur les privés sur lesquels je suis censé jouer (et je n'ai pas avast merci totor)
merci
Dernière modification par HazeSpecial (20/06/2009 20:57:39)
Hors ligne
Un pote avait ça aussi.
Le problème venait de Avast, il à changer d'antivirus et maintenant, tout baigne.
Hors ligne
Sur certains serveurs ou certaines maps ?
Hors ligne
bonne question! a priori je dirais certains serveurs. Il faut que je m'en assure
bon je viens de regarder et ya des chances que ça fasse ça sur turnpike en faite
----> je vais l'effacer et la re télécharger
----> je ne trouve pas turnpike dans mon dossier
Dernière modification par HazeSpecial (20/06/2009 22:25:14)
Hors ligne
Elle est dans zzz_pack.pk3 (un truc comme ça) donc déjà comprise dans les fichiers de base du jeu. Tu peut pas la virer, le seul moyen est de retélécharger le jeu.
Hors ligne
onoes
merci foaly
Dernière modification par HazeSpecial (21/06/2009 01:13:15)
Hors ligne
HazeSpecial a écrit:
onoes
merci foaly
retélécharge le jeu et remplaces le zzz_pack seulement
Hors ligne
---> résolu
Donc si vous avez ce problème il suffit de réinstaller le jeu (merci ssx3 -_- )
Hors ligne